![]() ![]() ![]() The same visual limitations are, unfortunately, present and in Dead Island: Riptide. ![]() Two of those were the noticeable pop-up of various environmental objects while roaming, and the fact that the main character’s flashlight did not cast dynamic shadows. Despite the fact that the game’s requirements were relatively low, Dead Island suffered from some graphical and technical issues. A dual-core and a GTX295 were enough for a constant 60fps experience at 1080p with max details. As we said back in 2011, Dead Island ran fine even on a dated PC system. And since it’s the same engine, it will be interesting to compare the original Dead Island with Riptide, and see whether or not Techland has addressed some of its issues. ![]() Dead Island: Riptide is powered by the Chrome 5 Engine, an engine that powered Call of Juarez: The Cartel and the first Dead Island game. Dead Island: Riptide releases tomorrow and we’ve prepared a Performance Analysis that covers – naturally – its PC version. ![]()
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